Form 5 · Chapter 8

Application of Kinematics of Linear Motion

Combine differentiation and integration to solve motion problems: when a particle is at rest, its maximum speed or height, and total distance when direction changes.

Putting the tools together

Full kinematics problems mix all the ideas. Differentiate to move from displacement to velocity to acceleration; integrate to move the other way. The particle is at rest when v = 0, its speed is greatest when a = 0, and it changes direction wherever v changes sign.

Key formula /

v = ds/dt, a = dv/dt; s = ∫ v dt, v = ∫ a dt. Total distance over an interval where v changes sign = sum of the magnitudes of the displacements in each part.

Distance versus displacement

When a particle reverses direction, its net displacement can be small even though it has travelled far. To find total distance, find where v = 0, work out the displacement in each stage, then add their magnitudes.

A reliable strategy is to write down s, v and a as they are needed, solve v = 0 to find the rest points and the moments the motion reverses, and only then decide whether the question is asking for displacement or for total distance. Sketching a rough velocity-time picture first helps you see exactly where the motion changes direction before any integration is carried out.

Worked example

A particle has v = 6 − 2t m s⁻¹. It is at rest when v = 0, at t = 3 s. From 0 to 3 s, s = [6t − t²] = 18 − 9 = 9 m. From 3 to 5 s, s = (30 − 25) − 9 = −4 m, a distance of 4 m. Total distance = 9 + 4 = 13 m.

Remember

  • Direction change → v = 0.
  • Maximum speed/height → a = 0 (or v = 0 for height).
  • Total distance adds the magnitudes stage by stage.

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